Will turn hostile on player damage. This can kill quest related settlers, so do not use this setting if you have settlement quests open. They do not bleedout and use stimpaks, they die, which is a setting to recycle your actors. (1.4) Mortal take damage from and be killable by anyone.
If there is a Stimpak in inventory they will self medicate, or wait for the player to heal them (optional map markers pop to find them). Will not aggro player on damage. (1.3) Essential no recover: like 1.2 unkillable needing a stimpak to recover. For players who’s aim is worse than Companions. Will not aggro player damage. (1.2) Essential self recover: like 1.1 protected but the player cant kill them. (1.1) Protected: only the player can kill them, otherwise they will bleedout self recover ~15 seconds. This mod can be installed at any time to provide a in MISC inventory which enables actors assigned to player owned workshops to be dynamically switched between: Settlers will randomly grab power armor in combat and break components which may irritate you. This invulnerability makes settlement attacks, spawns or the ambush kit rather lame as a combat challenge and not immersive. Default base game settlers automatically recover damage, only the player can kill them.